using UnityEngine;
using System.Collections;

/// \class  gkAbyssalGiantPickUpEvent
/// \brief  The pick up event
public class gkAbyssalGiantPickUpEvent : Object 
{
	/// Event
	public const string PickUp = "PickUp";
	
	/// \brief  Constructor
	public gkAbyssalGiantPickUpEvent()
	{
	}
}